Free City of Tenriver
Holy trappings of a god long forgotten
Inna was once the god of ancestors, but is now long dead and forgotten. Her priests wore powerful items said to be touched by her divine grace. Now, they have faded into obscurity save for the occasional adventurer or merchant who claims to have found such a wondrous item. When you wear or wield more than one item from Inna’s Temperance, you gain the following benefits.
(2) You gain a mystic ally that fights by your side. When you wake each morning, you may cast the spiritual weapon spell without expending a spell slot at the highest spell slot you have available. The spell’s duration is increased to 24 hours.
(4) You and friendly creatures within 10 feet of you gain a bonus to all saving throws equal to your Wisdom modifier (minimum 1).
(6) While you are concentrating on spirit guardians, you can end the spell as a bonus action. When you do, the guardians fly out and attack your enemies. Up to ten creatures within 60 feet of you must make a Wisdom saving throw. On a failed save, the creature takes 10d8 radiant damage and is knocked prone or half as much damage on a successful save.
Wondrous item, legendary
You gain a +1 bonus to saving throws. Whenever you use a spell of 1st level or higher to restore hit points to a creature, that creature regains an additional hit point.